Attach & Hide
What do both keywords mean?
Hide keyword
The :Hide: keyword is utilised to hide certain details of parts, incase a user prefers to fully swap how a functional part looks.
Hiding::Hide: When applied onto anything, if the mod supports it, its visual parts will be automatically hidden.
Advanced Hiding::Hide:GFace: In this example, its using a keyword as it cannot identify what specific thing you want to use it for, in this case, hiding the background/face of a gauge.
Attach keyword
Attach keyword is used to attach parts onto elements previously not attachable in the past, all you need is one of the keywords below.
Attaching::Attach:Rotor: When applied on a helicopter rotor, any parts that are placed on the rotor will attach to the blades.
Advanced Attaching / Combo: :Hide:Attach:Rotor: In this example, it will also hide the visual parts of the rotor and attach the pieces placed on the rotor to it.
Keyword / Functionality Table
Compatible/Keyword Required
Automatic (Only Action needed)
| Keyword | Explanation | Attach | Hide |
|---|---|---|---|
| Engine-Related | |||
Rotor |
Hides or attaches to a helicopter rotor | ||
Prop |
Hides or attaches an aircraft propeller | ||
Hub |
Hides a propeller hub; If you want to hide the hub and replace it with a new one, use this for attach instead of attempting :attach:prop: | ||
Ramjet |
Hides a ramjet | ||
Nozzle |
Hides 2D/3D/Regular Nozzle. Also attaches to 2D/3D Nozzle | ||
| Jet Turbines | |||
| N/A | Just :Hide: will hide entire turbine AND nozzle | ||
Turbine |
Hides turbine, but not nozzle. | ||
Nozzle |
Hides nozzle, but not turbine. | ||
Rim |
Hides high bypass turbine green rim. | ||
| Weaponry | |||
FLIR |
:attach:flir: and on children of the flir :attball: or :attmount: |
||
Missile |
Hides AGM & IR missile parts. (Bro just make a custom missile) | ||
Gun |
Hide / Attach to the gun. Can be used to replace gun models or rotate custom nozzles with the gatling | ||
| Cockpit/Instruments | |||
Cockpit |
Hides Jimmy | ||
Controls |
Hides Jimmy’s controls | ||
HUD |
Hides the HUD sides & glass. | ||
GFace |
Hides the background of the gauge, including numbering & plate | ||
GNeedle |
Hides the needle of a gauge. Can also attach child objects to it | ||
| Uncategorised / General | |||
Spotlight |
Hides spotlight | ||
Joints |
Hides Joints | ||
BasicWheel |
Attaches to a rotating part of a regular wheel (no suspension) and/or hides | ||
Rim |
For the above, hides just the rim, for attaching to wheel at same time use Hide:Attach:Rim:BasicWheel: |
||
Backside Backface |
Removes the black part of fuselage, good for first-person drone cockpits | ||
| Technical
Technical keywords incase there is a part that doesn't have a keyword above yet. |
|||
TECHNICALgfx |
Hides all MeshRenderer under gfxCan be used for: Turbochargers, Basic Wheels |
||
TECHNICAL_gfx |
Hides all MeshRenderer under _gfxCan be used for: Piston Engines, |
||
TECHNICALRegardless |
Hunts and removes every MeshRenderer under a part. Used to hide HUD walls & glass Can be used for: HUD |
||
TECHNICALGraphics |
Hides all MeshRenderer under graphicsCan be used for: Spotlights, |
||