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Soundswap

This section covers the usage of :sound: in order to change the audio on in-game assets.

Table

Part Swappable Sounds
Piston Engine 0: Idle
1: Low
2: Mid
Turbine Engine 0: ABRear
1: DistantAB
2: DistantRear
3: MediumRear
4: IdleRear
5: IdleFront
6: IdleFront (1)
7: IdleFront (2)
8: DistantFront
9: Intake
10: Buzz
11: CompressorStall
Speaker 0: Sound
Propeller 0: Propeller Sound
Rotor 0: Rotor Low
1: Rotor High
Tail Rotor 0: Tail Rotor
Gun 0: Gun Main
1: Gun Bullets
2: Gun Motor
3: Gun End

Tutorial

In the Craft folder

In Flyout's Appdata Directory / Craft / Your Aircraft folder, create a folder named sounds

Every folder inside of sounds/ will be a different sound.

What you name the folders inside shouldn't matter, but for clarity its best to keep it simple.

Picture of the inside of the Sounds folder

I have two different sounds here, FrankSinatra and Engine1, we will care about Engine1 in this case.

The audio files

The system takes .wav files

Each audio file has to be named appropiately, the system looks for a matching name to swap a matching sound, it uses a numeric system.

For example, speakers only have one sound, thus 0.wav is what you would name the file.

To find out the number for the specific sound effect, check the table.

Part naming

The part that you are swapping the sound on should contain sound:your ID: i.e sound:FrankSinatra: or sound:Engine1: