CATOBAR
Catapult
As of presently, catapults in Mi8 function as an accelerator relative to the catapult's direction, they do not actually lock your aircraft's front gear into position.
Power:PlayerLaunchBar:
Place a part near the front landing gear, name it the above, swap out Power with a number, i.e 50:PlayerLaunchBar:
Usage
1. The first step requires yourself to align yourself to the front of a catapult
2. Once you do this, you must press shift (Your WOE mod modifier bind) and slash (/) (Your launch/dettach bind), this will stop your plane in its tracks
3. Accelerate, do pre-flight surface checks and when you are ready press the combination (shift+/) once again. Your aircraft should be shot away by the catapult.
Compatible Carriers
In the World Object Escapades thread all of the carriers are compatible, for world object creators, please visit the WOE section to learn how to make yours compatible and it may show up here too!
Carrier Hook
PlayerArrestorHook
Place this keyword on a part which will be attached to the hook, as this will snare the wire on the carrier, to prevent destruction on collision, uncollidable helps.
Usage
Without getting into any details about how you actually would be landing on a carrier, once this part's center passes through a wire, and the speed of the craft is sufficently high, it should attach onto the part and slow your aircraft down.
Finally, to dettach you can utilise shift (Your WOE mod modifier bind) and slash (/) (Your launch/dettach bind)
Known issues
There is a few issues with this, due to the simpleness of the technique I am using to slow the craft down (that will be changed), it causes certain aircraft to launch into the air a tiny bit and fall down as if it were moon gravity, the best way to mitigate this is to land properly, but its not always guaranteed.