Inverse Kinematics
Inverse Kinematics is a system used to dynamically animate things based on positions/rotations, Flyout uses this system for Jimmy.
This allows for you to position Jimmy's arms and legs, allowing for alternative cockpit setups like sidestick, yokes, steering wheels, paddles and more.
(Optional) Video Tutorial
Usage
Name a part with any of these, and that relevant IK will copy its position & rotation, fine tune with Comma in editor.
| Keyword | Affected |
|---|---|
IK:leftHand & IK:rightHand |
Jimmy’s hands |
IK:leftFoot & IK:rightFoot |
Jimmy’s legs |
IK:headControl |
Jimmy’s head (unreliable) |